Play. Kill. Earn. Repeat.
Is there any video game genre more reliable than the twin-stick shooter? The careful balance between accessibility and fun has been so finely tuned over the years that these games tend to be slam dunks in terms of fun if not necessarily in terms of content. So when you combine a twin-stick shooter with the potential of the massively popular battle royale genre, people tend to take notice of what you’re doing.
Enter MegaWeapon, the new kid on the twin-stick shooter block. This high-octane, top-down shooter is all set to deliver some seriously competitive multiplayer action to gamers worldwide. It's got a gameplay that's easy to pick up yet a beast to master, making it resonate with both casual button-mashers and hardcore, skills-based gaming champs. Plus, it's not just about the heart-pounding battle royale antics - MegaWeapon's also rocking blockchain tech and will be integrating play-to-earn mechanics.
Even though MegaWeapon is still new and in the early stages of development, I've had a chance to play it and see what it's about. So, let’s dive in.
Genre
Multiplayer Online Battle Arena, PVP Shooter
Studio
Megaweapon
Platform
MacOS, Windows
Player Info
Multiplayer
Status
Alpha
Release Date
TBA
Blockchain
Ethereum
Gameplay
Even acknowledging that it is still early days for MegaWeapon, it’s pretty easy to see where it is headed. The small team working together to bring MegaWeapon to market is clearly doing something right, as evidenced by the highly active Discord server.
Actually getting hands-on with the game, it’s clear that there is still some work to be done. Movement and control seem to be ok and feel responsive, but there’s just a little bit of stiffness that’s tough to nail down. Although, perhaps that feeling is just fitting for the game’s blocky aesthetic.
When you connect to the current build of the game (and authenticate your presence in the Discord channel), you’ll have the option to play in online PvP matches, or in “The Range”, which is a PvE area. The game’s website advertises Free-For-All, Team Deathmatch, and Domination game modes, the latter of which is a typical “capture and control a point” mode.
There’s a pretty sizable array of weapons both melee and ranged for players to use, which is always good to see. You have your pistols, assault rifles, and shotguns, but there are also more interesting guns like crossbows and flamethrowers. On the melee side, there’s some cool stuff but none of it really mattered after I found what I could only describe as a chunk of concrete on a long piece of rebar. Apparently called “Rubble Rouser”, it clips through the character and the environment (since it’s at least twice as long as the player character is tall), but boy, the Gravity Hammer-like ground pound it does is so satisfying.
The goal of any match appears to be to rack up as many kills as you can in order to collect enough MegaWeapon parts to unlock a MegaWeapon. Thankfully, it doesn’t seem like there is just one MegaWeapon. I’ve seen MegaWeapons come in the form of increased speed and damage, a spider tank-like mech suit, and more. Every time I got to use one it definitely seemed to overhaul the experience, although it appears that the MegaWeapons are balanced around the person who has one becoming the target as none of them have a use timer or something to limit them outside of ammo.
In the limited capacity I got to experience MegaWeapon, I believe the game to be pretty competent so far. It definitely has competitive potential, and I’m curious to see where this development team takes their product.
Rating
As of now, MegaWeapon is sheer fun, which is the perfect starting point for any video game, right? But when you're trying to weave in more ambitious elements like blockchain and earning mechanics into a fun gaming experience, the ride can get a bit bumpy. The components are all in place, and thanks to the vibrant Discord community, it's evident that there's an above-average level of work and dedication going into this project. That said, it's still early days, and only time will tell how it all shapes up.
In the world of video games, reaching a 'complete' state can take several months, if not years. Yet, getting a sneak peek behind the scenes, engaging with the developers and community, and even gaming alongside them exudes a certain level of confidence. If the folks behind MegaWeapon can maintain this momentum, I reckon they might just hit the jackpot.
And, let's not forget about the potential for esports. We were lucky enough to witness a taste of this at theOMG Porto event last March, where two teams of four squared off in an MegaWeapon showdown. The spectacle was a blast, not just showcasing the competitive potential of the game, but also how entertaining it is to watch. But don't just take my word for it, you can catch the replay of the tournament and see the action for yourselfhere. This type of exposure, especially in a competitive setting, could generate significant interest in the game and further bolster its growing community.
Gameplay
Visuals
Replayability
Fun Factor
Easy to Learn
Affordability
Esports Potential
OVERALL
Plus
Minus
Getting started
Right now, the only way to gain access to the MegaWeapon alpha testing is to join the alpha, and just about everyone there seems to be eager to play and share feedback to make the game better. It’s very refreshing.
You’ll need to fill the form here and then all information on the periodic testing testing schedules will be found in the Discord, as well as the latest game builds.
Requirements (Minimum)
OS
N/A
CPU
N/A
HDD
N/A
RAM
N/A
GPU
N/A
Requirements (Recommended)
OS
Windows 10/11 64bit
CPU
Quad Core 2.6GHz x64-compatible
HDD
3GB
RAM
8GB
GPU
Nvidia GTX 650 Ti / AMD Radeon HD 7850
Languages
UI | Audio | Subtitles | |
---|---|---|---|
English |